
Dirk Magnum
FinFleet Band of Brothers
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Posted - 2007.12.07 17:42:00 -
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Edited by: Dirk Magnum on 07/12/2007 17:44:59 Minmatar ships are generally considered the most skill-intensive in the game when taken as a collective, due to how some shield tank, some armor tank, some need to focus on missiles while others focus on guns. Typhoon is the worst when it comes to the skills you need to make it good. At least you can make the ships passable without sinking twenty million SPs directly into their support skills... like Amarr.
Anyway, it looks like one problem you may be having is insufficient grid/cpu, and possibly insufficient capacitor as well since you're using a shield booster that doesn't seem to be helping the shield extender protect you. Train up engineering and electronics, and also energy management to 4 at least (engineering/electronics should really be at 5.) I'm basing this assessment on how there are empty module slots in your setup.
I'd go with three AC's and one launcher. Whether you go with rockets or missiles will depend on remaining grid/cpu after the rest of the ship is set up. Remember you don't get any missile bonuses with this ship. The tracking bonus means you can hit stuff at higher traversal rates, which means you can keep your burner running and your speed up and still hit your targets, which will also make it harder for the enemy to hit you. Missiles don't worry about tracking, true, but with new player skills the DPS from AC's will be better than that of missiles, or at least that will be the case when you get the 5% damage bonus per level.
You can go two ways with fitting the rest of the modules, one of which nobody else will suggest because they don't like armor tanking Min frigs (no one likes shield tanking Gallente either but a shield tanked Domi is a beast.) Anyway, the armor tank has a burner in one mid slot, and two shield extenders (or an extender and recharger, but that may be hard to fit.) In the lows you have an armor repper and two resistance plates that will deflect the primary damage types done to you by your primary opponents.
The other way has a shield booster and one shield hardener in the mids along with the burner. In the lows have a damage con OR diagnostic system and two gyrostabilizers. Or one stab, one diagnostic, and a damage con.
Oh, and if at all possible use T2 guns. You can sacrifice other T2 modules on a Rifter if you need the extra grid for it if all you're doing is PvE.
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